Common Learning & Development methods used in the organization
Training and Development is an important function of Human
Resource management. It aims to improve employees’ skills by making them learn
new techniques of doing work. It helps, updating their knowledge of doing work
which results in increasing their efficiency and hence, results in increasing
productivity of an organisation. Since Human resource is the most important
asset of an organisation so, making best use of them is possible with the help
of training which leads to their as well as organisation’s development (Raheja
2015).
There are several training methods used by organisation’s.
Each method has it’s own unique characteristics which, depending on the content
of the training programme, learners’ professional background and experience, it
can be an advantage or a disadvantage with respect to the quality and
effectiveness of training. Upon these factors the trainer shall select a
suitable training method and execute his programme (Martin, B. O., Kolomitro,
K., Lamb, C. M. T. 2014).
Flowing methods are used by organisations commonly to carry
out training and development sessions.
Case Study – Provides the
participants an opportunity to develop skills by presenting a problem, without
a solution, for them to solve or with a solution, as an exemplar of how to
solve it (Bruner, Gup, Nunnally & Pettit 1999; Elam & Spotts 2004;
Meadow 2000).
Games-based
training – Trainees compete in a series of
decision-making tasks which allows them to explore a variety of strategic
alternatives and experience the consequences
which effect the other players, but with without risk to the individuals
or the organisation (Brown 2004; Gentry 1990).
Internship – Involves supervised, practical training while on the job
where the trainees is permitted to work in the position for which they are
training, but with some restrictions and with substantially less pay or no pay
(Ballard & Carroll 2005; Stedman 1997).
Job Rotation – Involves training for a job by working in the job for a
limited duration, while still maintaining the original job (Barbain 2002; Ho
Chang,Shih & Liang 2009; Wilson 2000).
Job Shadowing – Involves a trainee closely observing someone perform a
specific job in the natural job environment for the purpose of witnessing
first-hand the details of the job (Tylor,2008).
Lecture – Involves
the dissemination of training material by a trainer to a group of trainees. By
meaning of verbal instructions (Zhang,Zhao,Zhou & Nunamaker 2004).
Mentoring & Apprenticeship – Involves
a one-on-one partnership between a novice employee with a senior employee.
Mentorship aims to provide support and guidance to less experienced employees
whereas apprenticeship is for the development of job skills (Andrew &
Chilton 2000).
Programmed instruction – Involves
the delivery of training through instruction that is delivered by a programme
via some electronic device without the presence of an instructor, the
electronic device can be a computer, DVD player or CD player (Gist, Rosen &
Schwoerer 2006).
Role Modeling – Involves
the live presentation of skills to an audience of trainees (Kirby, Bennnette,
Smith, Parker & Thompson 2008; Verma & Singh 2010).
Role Play – Requires
trainees to assume a character and act out the role in a make-believe scenario
or series of scenarios; learning comes by way of reflection on the play (Sheets
1998).
Simulation – Involves
the use of a simulator where specific skills are developed through repeated
practice with a multisensory experience of imitated conditions. A special form
of simulation training is virtual reality training which entails total
sensory immersion (Kneebone 2003).
Stimulus-based Training – Using some type of stimulus (i.e. music,
works of art, narratives) to motivate the leaner to learn. The training induces
a state of being (e.g. relaxation or awareness) in the participants to achieve
learning (Lam, Kolomitro & Alamparambil 2011; Kumagai 2008).
Team
Training – Intended exclusively for
group of individuals that behave interactively, to either improve mutual
knowledge within a team or to train the team on a team-specific skill (Wheelan
2005; Craig 1996).
Figure 1 – Lecture Training
Source - Beijing Patent Attorneys Association (2015)
The organisation I’m employed in, also utilize these methods in order to carry out different training sessions. Since it’s a financial institute, training sessions are mostly based on Basic Banking, Bank KPI’s and Central Bank regulations. However, “Customer Satisfaction” given the priority in the banking industry, training on Regulatory Framework and Human Factors is given utmost importance as well. Hence, training on these aspects related to the banking industry also takes place very frequently.
E-Learning
E-learning
can best be defined as the science of learning without using paper printed
instructional material. E-learning is the use of telecommunication technology
to deliver information for education and training. With the progress of
information and communication technology development, E-learning is emerging as
the paradigm of modern education. The great advantages of E-learning include
liberating interactions between learners and instructors, from limitations of
time and space through the asynchronous and synchronous learning network model
(Pei-Chen Sun et al., 2008).
E-learning is commonly referred to the intentional use of networked information
and communications technology in teaching and learning. A number of other terms
are also used to describe this mode of teaching and learning. They include
online learning, virtual learning, distributed learning, network and web-based
learning. The term E-learning comprises a lot more than online learning, as the
letter “e” in E-learning stands for the word “electronic”, E-learning would
incorporate all educational activities that are carried out by individuals or
groups working online or offline (Som Naidu, 2006).
Table 1 – E-Learning systems used by the Banks in Sri Lanka
Bank |
E-Learning system |
Hatton National Bank PLC |
HNB Talent Space |
Commercial Bank |
E-Learning Management System |
Sampath Bank |
Sampath E-Learning System |
Seylan Bank |
Seylan E-Learning Academy |
Bank of Ceylon |
BOC E-Learning Portal |
Source – HNB Annual Report 2019/Com Bank Annual report 2018/Sampath
Bank Annual report 2018/Seylan Bank Annual report 2018/BOC Annual report 2018
Figure
2 – E-Learning Methods
Source
– Amith S (2015)
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I agreed with you, and training and development are built into the organizational context and the environment. They are determined from this context and they are more subjected to the impact of other processes associated to human resources. The training itself is a procedure: it is a series of individual steps that guide to enhanced performance and must be interrelated with employee evaluation (Marsikova and Slaichova, 2015).
ReplyDeleteI agree with your view, Learning and development is outlined as the process of ensuring that the group has the proficient,expert and engaged workforce it wants. It includes facilitating the acquisition by way of contributors and teams of skills and abilities through expertise, finding out hobbies and programs provided by means of the group, guidance and coaching offered with the aid of line managers and others, and self-directed learning hobbies applied through members Damnjanović, Jovanović,, Dimitrijević (2016).
ReplyDeleteAgree with your views on the e-learning. Further, Selim (2007) describes, that there are critical success factors such as hardware and network reliability, security and accessibility to training materials, network bandwidth, which are technological and affecting the outcome of e-learning.
ReplyDeleteAgree with your view on e-learning. E-learning / digital learning process plays a vital role in identification and transforming essential knowledge and skills required for the human capital in organizations (Sausa and Rocha, 2019). According to Towler (2018), it is important for trainees to be able to have control over the learning environment through allowing them to control their level of interest and focus when adopting an affective e-learning mechanism in an organization.
ReplyDeleteI agree with your comments but according to Argyris (1992) suggests that organizational learning occurs under two conditions: first, when an organization achieves what is intended and, second,
ReplyDeletewhen a mismatch between intentions and outcomes is identified andcorrected.
I also agreed with your point of view and according to (Eun,2000) Training and development describes the formal, ongoing efforts that are made within organizations to improve the performance and self-fulfillment of their employees through a variety of educational methods and programs. In the modern workplace, these efforts have taken on a broad range of applications—from instruction in highly specific job skills to long-term professional development.
ReplyDeleteI agree with your comments Uditha, As you mentioned above e-learning program this is a growing body of research supports that E-learning technologies, if appropriately used in the classroom, may allow students to create knowledge in a creative way by giving them opportunities to explore, interact, problem solve, and collaborate (Clarkson et al., 1999).
ReplyDelete